8/2/2023 0 Comments Lightwave 3d 2017![]() Affect OpenGL - This option is for display purposes only.By disabling specularity for these lights you can overcome the problem. However, adding too many lights can cause objects with a high Specularity setting to reveal the light’s presence with multiple hot spots. A scene often needs a very high number of lights to give it the appropriate realism and warmth. This is very nice for adding lights in a scene to approximate the look of radiosity. Affect Specular - Deactivate to prevent the light from creating specular highlights the light still affects the color and brightness of the scene, however.Often you want a light that creates a nice specular highlight on a surface, but you don’t want it to affect the rest of the lighting. This is particularly useful when you add lights to a scene for creating specular highlights. Affect Diffuse - Deactivate to prevent a light from affecting the general color or brightness of a scene.Not all settings below are on every light type: Volumetric Color - The color of volumetric raysĪll three can be hooked up with different elements or all use the same for complete control over the appearance and effect of a light Basic Tab settings.Illumination Color - The color of the light emitted by the light item. ![]()
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